Combine all of this and you have a highly lackluster game that pales in comparison to similiar games of its time. Here you will grind your teeth as opponents block everything you have and then take half your health off with one kick.on easy difficulty.
Mortal Kombat has often been criticised for being too difficult but that's nothing compared to Virtua Fighter 2. the near-simultaneous release of three of its hottest arcade conversions: the road racer Sega Rally, the gun shooter Virtua Cop, and Virtua Fighter 2. Ontop of that is one of the most damning issues with Virtua Fighter 2, the ridiculous difficulty spike. Button bashing was the key more than anything as opposed to memorising pages of special moves. Essentially each of the characters is a clone of one another move-wise with only minor differences here and there. Sure they looked special but at their core they were very very basic games. (Applies to Shun Di only) The move results in Drink Points being added/subtracted by X.I remember when the Virtua Fighter franchise began, they were huge in the arcades and viewed as revolutionary! 3D beat em up games! Thing is I always thought they were overhyped. X indicates the hit type, Y indicates the frame difference value.įrame difference variation during Recovery Counter Hit. Invokes a "super" (triple) replay when used as the knock out blow.įrame difference variation against a crouching opponent. The move may be charged by holding down the input button(s). The move has the same follow-ups available as move X. The move may be cancelled during execution by pressing the guard button. The amount of drink points that will be removed, or sobered, from Shun Di.Īdditional notes or properties pertaining to the move. The direction, relative to the opponent, to successfully escape (or evade) the attack.Ī linear attack which can be evaded in any directionĪ half-circular attack which can only be evaded to the opponent's backĪ half-circular attack which can only be evaded to the opponent's frontĪ full-circular attack, or throw, which cannot be evaded. The values shown for frame difference in the Grd, NH and CH columns are as follows:Ī positive number indicates advantage by the amount of frames (x) shownĪ negative number indicates disadvantage by the amount of frames (x) shown The frame difference between you and the opponent after the attack lands as a Counter Hit. The frame difference between you and the opponent after the attack lands as a Normal Hit. The frame difference between you and the opponent after the attack is Guarded. The number of frames required to execute the move and enter hit detection. Sabaki: an attack with deflecting propertiesĪ special type of attack, usually movement based, that inflicts no damage Reversal: a motion with deflecting properties Throw combo: follow-up to a successful throwĭown attack: an attack performed against a downed opponentĭown throw: a throw performed against a downed opponent This is the second move list FAQ I have typed/written up. Low catch throw: can defeat crouch attacks when timedĪttacking throw: throw follow-up to an attack Virtua Fighter 2 Genesis Version 1 Sept.16,1999 Written by Eric Paiva aka E-Nice E-Mail-lpaivafreeDurals move list may never totally be completed, by me anyways, but I tried my best.
High catch throw: can defeat standing attacks when timed Special low attack: can be guarded while standing Special mid attack: can be crouch guarded without taking damage The Virtua Fighter 2 coin-operated Videogame by Sega (circa 1995), and its history and background, photos, repair help, manuals, for sale and wanted lists. Special high attack: able to defeat low attacks when timed on Player 1 side).Ĭlicking on the command name will bring up a dialog window with a moreĭetailed view of the command's properties. All inputs are shownĪssuming your character is facing to the right (i.e. The name and input command of the move is shown here.
The major elements are explained in further detail below. The default, or natural, sort order is the Command column. Clicking again will toggle the sort direction. In the column header to indicate the direction of the sort, ascending or descending, respectively. When a Sort is applied on a particular column, an upward (↑) or downward (↓) arrow will be displayed Registered users may select their default view within their User Preferences.Ĭlicking on a column heading will sort the display by that column's data. This view is ideal for visually navigating, or looking up, a particular move when you don't know the input command. This format displays thumbnail images for each command, grouped (tabbed) within their respective category. Specific categories without having to vertically scroll.Īll the commands are displayed in a flat list within their respective category. This view is ideal for quickly navigating to View sub-menu located in the upper right:Įach command category is displayed in a tab, where the commands of the active
When viewing a Command List, you can choose between a number of display formats from the